Tuan Fen - Fighter 2, overweight and ugly
+Fluffy, his armored wardog
Vlad - Rogue 2, dubiously "improved" by the Temple of Science
Sloth - Prophet (Cleric) 1, of Daog, God of Pits, dyslexic and with a bad back
A hodgepodge of jury-rigged and pristine lesser automatons
The characters are woken up at the end of their 'standard sleep cycle' by automaton sentries, who peel back their thick makeshift sleeping blindfolds. This session, they began asking their automaton tagalongs questions about what was in the next room - I gave them the general room names, which built confidence, but avoided any finer details. A lot of information was lost during their hard drive defragmentations.
Sloth began the day by casting Augury, and I asked him what that entailed - he decided that it usualy involves some pit digging, but since he was indoors, and actually diggable ground was too far away (about 70 feet) he would write his question on a piece of paper and sacrifice it to the "Living Pit," and swallowed it. The question was, were the degenerate automatons going to betray us?
Sloth's eyes rolled back in his head, and the answer quickly emerged from the other end of his "Living Pit," and he, um, extracted another piece of paper.
Unluckily, Sloth was dyslexic and had to have Vlad read it. He ordered Sloth to hold it up, and read: 'The broken ones are greatly weakened, but will fight like a tiger in a pit if threatened.'
That disgusting ritual having been done with (I mean, what else could you expect was going to happen when you augur the living pit?!) the party marched off to the second foyer to check out the "Authorized Personnel Only" door. Sloth swung the door open, and the other party members decided that they would not be touching that door handle any more.
The hall was 5' wide - unlike the other corridors - and sixty feet long, ending in a black metal door. Vlad scouted ahead with his ten foot pole and triggered a pit trap - peering down he saw the top of the metal cage from earlier. Most of the party could leap the gap easily, but due to TuanFen's girth and lack of agility they tied him to a rope and had the automatons hang on, to provide some safety. He was able to make the gap this time though.
The party opened the door at the end and found that it dead-ended immediately into large blocks of dressed stone. Vlad suspected there was treasure bricked up inside, but before they could do anything more, three radioactive stirges flew into the hallway and tried to bite Tuan Fen, but they made quick work of them. The large fighter actually failed the jump on the way back, but he only fell 2-3 feet before the party hauled him back up. Vlad ran back to the surface to see if Ricin had any explosives, and the scientist said that he didn't, but could send for them.
Next, the Janitors headed to the southern rooms, trying to fill out the rest of the map. They found a pristine-looking room which the automatons said was once a control center - it had a large white glowing orb floating in it and a bunch of tables with strange glassware on top of them. Vlad tried to pick one up and the whole thing collapsed, shattering on the ground. Sloth poked the orb and got an electric shock. Mesmerized, he reached out again, but Vlad slapped his hand away.
They asked Ricin to come down and evaluate the room. He said the glassware was worthless, but the orb was Very Scientific - he reached out to touch it and was mildly electrocuted when nobody stepped out to stop him. He cursed - "Homeopathy!" - and said they would need some grad students to study it further before returning to the surface.
They went north and found a "ghost" which told them that the facility hadn't had an accident in over 3,000 years and to make sure they filled out an Expedition Checklist. After making some superstitious hand signs, Tuan Fen asked if the automatons knew what was on the checklist - they said that, as automatons never left the gatehouse, they never had occasion to see one, but that the humans always brought a lot of high-powered weaponry into the environment.
In the next room they ran into a group of five lesser automatons who were looking into a bin filled with wires. Their allied lesser bots convinced them to join up, as they were on a mission to slay the abomination and prove to the pristines that they deserved to return to the fold.
The automatons were visibly shaken as the party moved eastwards, but were somewhat relieved when they went into a mysteriously unlit room to the north rather than the automaton's lair to the south. In it were two crystal statues, on pedestals inscribed with "In Darkness" and "We Dwell," and a black metal chest flanked by two poles. Feeling pretty confident despite this obvious trap, they sent a jury rigged bot forward to open the chest. It removed the first latch, at which point the statues stepped down, swords at the ready!
The party and its allies surged forwards, with Vlad and Sloth standing atop the chest to get clear shots. Two lesser automatons were heavily damaged, and Fluffy and Tuan Fen took several heavy strikes before the statues were smashed to pieces. Vlad gathered a handful and put it in a sack.
Within the chest was a gold-looking bar stamped with the words "Simulated Subsurface Treasure." If it was a simulation, it was a pretty good one, as it held up to the party's close examination. They squirreled it away in their packs, vowing to keep it a secret from Ricin, and went back up to the surface for three days' rest.
On the first day, they encountered the Hodo Brothers again, and bought a jug of bark liquor - a makeshift molotov cocktail to use on the abomination. On the third, a scientist named Doctor Bort came up the trail, followed by his robot, Clato. Clato produced a box of TNT and a hundred feet of fuse, and then they went on their way.
Ricin and the party were equally excited - explosives are, after all, Very Scientific! The scientist wired them up against the stone wall and the whole group lit the fuse and ran back to camp.
The mountain shook, and smoke belched from the cave entrance. After a few minutes to let it dissipate, they went into the smoky hallways - the lights seemed to be undamaged, but there were heavy blast marks in the second foyer, as well as the broken bodies of four unlucky jury rigged automatons. The lights in the 5' hallway were dead, however, and now it terminated in an uneven rocky crater. Behind the wall appeared to be nothing but the mountain stone.
Disappointed, they rounded up two pristine automatons and six jury-rigged, all of which were in a panic from the detonation. The party denied any knowledge of what occurred - "It was, probably the abomination or something" - which caused much consternation among the robots. "Perhaps it has learned to repair its plasma weapons! That would be a fearful development!" Curiosity piqued by the mention of plasma weapons, Sloth and Tuan Fen asked more questions and found out that there was a "Sergeant" in the gatehouse which had functioning guns.
They asked the bots to take them there, and proceeded through a few different rooms - finding a dressing room with 100 electrum coins in the clothes pockets, and a trapped chest with a false bottom, completely empty. There were some strange, corroded yellow containers though. Next they passed through the jury-rigged base, which the pristine automatons refused to enter. Finally, they met the Sergeant - an 8-foot tall, armored automaton, with twin plasma guns. Sloth lead the negotiations, wearing the Lieutenant rank pins they had found.
Unfortunately, they could not convince the sergeant to help them kill the Abomination. He did let them rifle through some old pay lockers, reasoning that the away team which had left them were probably long dead. There was an antique helmet, strange electrum and platinum coins, and jewelry. They stuffed it into Vlad's pack, where none of it would be visible.
They also went down to the Ready Room, and peered curiously through the thick metal bars down a seemingly endless staircase. But they decided they weren't ready.
Instead, they went back to the Abomination's lair with two pristine automatons and six jury-rigged in tow. Vlad started things off auspiciously by winning initiative and using a critical hit to arc the molotov around the corridor wall and slam into the abomination, setting it alight for 9 total damage over two rounds. I'd given it 26 total HP from scavenging the smashed jury-rigged automatons from the players' first adventure in the gatehouse, but the party dealt like 18 damage total in the first round, and disabled one of its arms with another critical, so things were pretty quick. It consumed and incorporated a single jury-rigged automaton before splitting in two, and the getting finally ripped to shreds. The group pulled out a bunch of gold wire, a necklace, and a gem-encrusted copper chain, adding these to Vlad's load.
Back at camp, they had Tuan Fen and Sloth haggle with Ricin over the worth of the battered yellow containers they'd found ("Worthless! These are scattered in ruins all across the Land of 1,000 Towers!") while Vlad hid the real treasure in their cart. Unfortunately he attracted the attention of one of the Science armsmen, who eyed him suspiciously for a tense minute or two, before entering his tent.